Here are some helpful cards to have in your decks when you play Tag-Team!
1. Ring of Magnetism - this is one of the best cards to have. If your partner
has no cards to defend with, you can use this card to draw the opposing team to attack only you
until your partner can get a monster card up.
2. Mirror Force - Another great card to have. This has the same effect in a Tag-Team duel,
but better! If your partner is about to get attacked, you can use the card to defend him/her and
reflect the attack to the opposing team! All face up monsters that the team has up will be sent to
the graveyard! Pretty nifty huh!
3. Power Up Cards - Rabid^Duck and Chibi Neko (me) are a good example for this strategy.
My deck has a dragon theme and Rabid^Duck has a fiend/shadow theme. If we teamed up, I would
put a few Yami cards in my deck and Rabid^Duck would put a few dragon power ups in her deck.
If you and your partner have themed decks like us, then its a good idea to have a few power up cards in your deck that can
power up each other's cards. Some power up cards like Sword of Deep Seated and Horn of the Unicorn,
are good additions to any Tag-Team deck.
4. Ritual - One neat thing about Tag-Team duels is if you have any ritual cards in your deck,
your partner can have the magic card required to preform the ritual. But keep in mind that the odds
of doing this with sucess is kinda slim.
5. Just Desserts - This is a nice card. When flipped it can take out life points from both
members of the opposing team!
6. Monster Reborn - I dont think I need to explain the goodness of this card, but in addition
to Tag-Team, if you revive your partner's monster, your partner can have control over it again.
7. Magician of Faith - If you flip this card up, you can your partner can discuss who
on your team should get get a magic card from the graveyard. A good combo for this is if a really
good card was send to the graveyard, you can flip Magician of Faith and have your partner bring
back a Monster Reborn card and revive your monster.
8. Mask of Darkness - This work very much the same way as Magician of Faith. You can
use the same combo for this card except its for Trap cards.
9. Fusion Cards - This one is alot like the Ritual cards. If you have Polymerization,
and your partner has the monsters needed to complete the fusion, you can fuse the monsters. You can
do the same thing if you have a required monster and your partner dose too, however the person who
has Polymerization is the one who controls the fused monster.
10. Trap Hole - Trap Hole is a good defence for you and your partner. If any member of the opposing
team summons a monster, whoever on your own team has the Trap Card can pull it out and destroy the monster.